Default Action Tables
Which hands to play, and how. A quick-reference chart for every street
Look it up with 3 questions
Answer all 3, and the cell is decided as one.
| A-high dry | Broadway dry | Two-tone, middling | Low connected | Paired board | Monotone | |
|---|---|---|---|---|---|---|
| Nut class: sets, two pair | ||||||
| Overpair / strong top pair | ||||||
| Top pair, weak kicker | ||||||
| Middle pair / second pair | ||||||
| Bottom pair / weak pair | ||||||
| Strong draw: FD, OESD | ||||||
| Weak draw: gutshot, BD | ||||||
| Pure air |
| A-high dry | Broadway dry | Two-tone, middling | Low connected | Paired board | Monotone | |
|---|---|---|---|---|---|---|
| Nut class: sets, two pair | ||||||
| Overpair / strong top pair | ||||||
| Top pair, weak kicker | ||||||
| Middle pair / second pair | ||||||
| Bottom pair / weak pair | ||||||
| Strong draw: FD, OESD | ||||||
| Weak draw: gutshot, BD | ||||||
| Pure air |
| A-high dry | Broadway dry | Two-tone, middling | Low connected | Paired board | Monotone | |
|---|---|---|---|---|---|---|
| Nut class: sets, two pair | ||||||
| Overpair / strong top pair | ||||||
| Top pair, weak kicker | ||||||
| Middle pair / second pair | ||||||
| Bottom pair / weak pair | ||||||
| Strong draw: FD, OESD | ||||||
| Weak draw: gutshot, BD | ||||||
| Pure air |
| 25 – 33%, need 20% | 50%, need 25% | 66 – 75%, need 30% | 100% or more, need 33%+ | |
|---|---|---|---|---|
| Nut class: sets, two pair | ||||
| Overpair / strong top pair | ||||
| Top pair, weak kicker | ||||
| Middle pair / second pair | ||||
| Bottom pair / weak pair | ||||
| Strong draw: FD, OESD | ||||
| Weak draw: gutshot, BD | ||||
| Pure air |
| Blank | Favors you: K, Q, J | Favors opponent: low connected cards | Flush completes | Board pairs | |
|---|---|---|---|---|---|
| Nut class | |||||
| Overpair / strong top pair | |||||
| Weak top pair | |||||
| Middle or lower, with SDV | |||||
| Strong draw | |||||
| Weak draw | |||||
| Air with blockers | |||||
| Air without blockers |
| Opponent checks | Small bet 25 – 33% | Medium bet 50 – 66% | Pot-sized bet 100% | Overbet 125% or more | |
|---|---|---|---|---|---|
| Nut class | |||||
| Strong value: two pair, strong top pair | |||||
| Medium value: weak top pair | |||||
| Thin value candidate: middle pair | |||||
| Weak SDV: bottom pair | |||||
| Air with blockers | |||||
| Air without blockers |
- Bet L: bet large (75 – 100%)
- Bet M: bet medium (50 – 66%)
- Bet S: bet small (25 – 33%)
- Check
- Call
- Raise
- Fold / give up
- Judgment call
The standard is 6-max cash / 100BB / heads-up single-raised pots.
This is not “a list of correct answers” but “the starting point for when you are unsure.”
Wallpaper chart
- from UTG
- from HJ
- from CO
- BTN only
- light fill = mixed
- fold
Raise only with the color of your own seat and the darker colors
Preflop is a complete chart. From the flop on, by hand class
First, a Single Honest Statement
A chart of “the best play for every hand” cannot be made, in principle
Why it cannot be made
- There are 1755 kinds of flop. Including the turn and river, tens of millions of combinations
- Even with the same A♠J♦, the best play changes with the board, the position and the opponent
- Putting out a chart with everything filled in would mean making up numbers
What can be made instead
- Divide hands into 8 classes and show a default for each class
- Most spots you meet in real play are decided at this level of detail
A chart being filled in is not the same as a chart being correct.
What a default is
It is the action that is correct most often in that spot.
It does not mean it is always correct.
If you come back here when you are unsure, you will not go far wrong. Use it as that baseline.
The yellow (judgment call) cells are places where the default is not decided. The right way to use the chart is to think only there.
Where This Chart Can Be Used
Using it outside this range turns directly into losses
| Condition | What this chart assumes | If it does not hold |
|---|---|---|
| Game | 6-max cash | At 9-max, tighten the early positions even more |
| Effective stack | 100BB | At 40BB or less, the SPR changes and the decision is different |
| Pot | Single-raised pot | In a 3bet pot the SPR is 3 – 4. The commitment decision comes first |
| Players | Heads-up (2 players) | In a multiway pot, bluffs almost disappear |
| Rake | Online | With high rake, tighten everything |
| Opponent | Unknown (population average) | If you know their type, adjust using the later chapters |
The most common misuse is using this chart in 3bet pots and multiway pots. Both have a different structure, so the default changes.
How to Use It: 3 Questions
Choose the table in this order
1 What is your role?
Raiser or caller. IP or OOP. One of the 4
2 What type of board is it?
A-high dry / Broadway / two-tone / low connected / paired / monotone
3 Which class is your hand?
One of the 8 classes. Look at the class, not the hand itself
Answer all 3, and the cell is decided as one
When it is not decided, you have usually skipped the board classification in ② or the hand class in ③
The 8 Hand Classes
This classification is the vertical axis of every table
| Class | Hands included | How to think about it |
|---|---|---|
| ① Nut class | Sets, straights, flushes, top two pair | Beats your opponent’s calling range by a lot |
| ② Overpair / strong top pair | AA on a low board, AK on an A-high board | Value, but it can still lose |
| ③ Top pair, weak kicker | A5 on an A-high board, K7 on a K-high board | A hand worth up to 1 – 2 bets |
| ④ Middle / second pair | A pair with the 2nd-highest card | Has showdown value, but thin |
| ⑤ Bottom pair / weak pair | A pair with the lowest card, low pocket pairs | Almost a bluff catcher |
| ⑥ Strong draw | Flush draw, open-ended straight draw | Can fight with equity. Can take the aggressor’s side |
| ⑦ Weak draw | Gutshot, two backdoors | Not enough on its own. Depends on the combination |
| ⑧ Pure air | No chance of winning and no room to improve | Either bluff or fold |
When unsure, two questions decide the class: “Does it beat my opponent’s calling range?” and “Does it win if it hits?”
Actions and Their Colors
Fix the words used in the tables
- Bet L: bet large (75 – 100%)
- Bet M: bet medium (50 – 66%)
- Bet S: bet small (25 – 33%)
- Check
- Call
- Raise
- Fold / give up
- Judgment call
| Bet small | 25 – 33% of the pot. When you push with your whole range |
| Bet medium | 50 – 66% of the pot. The standard for value and semi-bluffs |
| Bet large | 75 – 100% of the pot. Only when you have the nut advantage |
| Check | When none of the 3 reasons to bet applies |
| Call | When the odds are good enough against your opponent’s range |
| Raise | For value, or when you want to deny equity |
| Judgment call | There is no default. Think only here |
Sizes are fixed as “%.” If you remember them in BB units, they go wrong when the pot size changes.
1 Preflop
The only place where all 169 combinations can be filled in
Only Preflop Can Have a Complete Chart
With no board, the only variables are position and stack
Wallpaper chart
- from UTG
- from HJ
- from CO
- BTN only
- light fill = mixed
- fold
Raise only with the color of your own seat and the darker colors
Open (when nobody has raised)
- The darkest red = from UTG / dark red = from HJ / middle red = from CO / light red = BTN only
- Raise your seat’s color and every darker color
- The size is fixed at 2.5BB
Where this chart stands
- Only here is there an answer for all 169 combinations
- From the flop on, you need hand classes because the board brings in variables
What the light colors mean
- Mixed. Either is fine, depending on the opponent and the rake
- When unsure, you may fold
Preflop Defaults by Class
The preflop version of the 8 classes
| Hand shape | Default | Note |
|---|---|---|
| Pocket pairs 99 and up | Open from every position, and consider a 3bet | QQ+ is a 4bet for value |
| Pocket pairs 88 and below | Open from every seat; against a 3bet, basically call | Set mining. The deeper the SPR, the more they are worth |
| Suited A (A5s – A2s) | Open + the first choice for a 3bet bluff | Combines blockers with nut potential |
| Suited A (ATs – AJs) | Open + lean toward a 3bet for value | Hold back a little on 3bets against earlier seats |
| Broadway suited | Open from every seat, 3bet mixed | KQs, KJs, QJs |
| Broadway offsuit | AJo+ from early seats, KQo from every seat | KJo and QJo from CO onward only |
| Suited connectors | Open from CO onward, use them to call | Do not use them for 3bet bluffs |
| Weak offsuit hands | BTN and SB only | Fold them otherwise |
For the full 169 cells, see the existing “Map of preflop ranges.”
Defaults After Someone Has Raised
The starting point for the 3 choices
| Your hand | Facing an open from an early seat | Facing an open from BTN or SB |
|---|---|---|
| QQ+ / AK | 3bet (value) | 3bet (value) |
| JJ / AQs / AQo | 3bet mixed, or call | 3bet |
| TT – 22 | Call (if you have position) | Call, or 3bet mixed |
| A5s – A2s | 3bet bluff | 3bet bluff |
| ATs / KQs / KJs | Call | 3bet mixed |
| Suited connectors | Call if you have position | Call |
| KJo / A9o / QJo | Fold | Call if you are in the BB |
The principle: the stronger your opponent’s range, the more you polarize your 3bets (the top, and blockers) and the thinner you make your calls. Using middling hands to 3bet is the most common mistake.
2 Flop
4 tables by role. This is the core
① You Are the Raiser, in Position (IP)
The default when your opponent checks to you on the flop
| A-high dry | Broadway dry | Two-tone, middling | Low connected | Paired board | Monotone | |
|---|---|---|---|---|---|---|
| Nut class: sets, two pair | Bet small | Bet medium | Bet large | Bet large | Bet small | Bet medium |
| Overpair / strong top pair | Bet small | Bet small | Bet medium | Judgment call | Bet small | Check |
| Top pair, weak kicker | Bet small | Bet small | Check | Check | Bet small | Check |
| Middle pair / second pair | Check | Check | Check | Check | Check | Check |
| Bottom pair / weak pair | Check | Check | Check | Check | Check | Check |
| Strong draw: FD, OESD | Bet small | Bet medium | Bet large | Bet large | Bet small | Bet medium |
| Weak draw: gutshot, BD | Bet small | Bet small | Bet small | Check | Bet small | Check |
| Pure air | Bet small | Bet small | Check | Check | Bet small | Check |
- Bet L: bet large (75 – 100%)
- Bet M: bet medium (50 – 66%)
- Bet S: bet small (25 – 33%)
- Check
- Call
- Raise
- Fold / give up
- Judgment call
Down: hand class Across: board type Cell: the default action
How to Read ①
What you remember is not the cells but 4 structures
Structure 1: check everything at middle pair and below
- If you bet, only weaker hands fold and only stronger hands call
- Protecting your showdown value is worth the most
- These are places where you want to bet “for protection,” but mostly it loses
Structure 2: bet air on A-high and paired boards
- On these 2, your opponent has not hit either
- You can push with your whole range, so bluffs get through cheaply
Structure 3: give up air on low connected boards
- Your opponent has the nut advantage, so bluffs do not work
- Continuing to push here is the most common leak
Structure 4: the wetter the board, the bigger the strong draws bet
- Denying your opponent’s equity is worth a lot
- When you hit, you can also make the pot bigger
Once you understand these 4, you can reproduce the cells without memorizing them. The table is for checking, not for memorizing.
② You Are the Raiser, Out of Position (OOP)
The default when you act first. More checks than in ①
| A-high dry | Broadway dry | Two-tone, middling | Low connected | Paired board | Monotone | |
|---|---|---|---|---|---|---|
| Nut class: sets, two pair | Bet small | Bet medium | Bet large | Judgment call | Bet small | Check |
| Overpair / strong top pair | Bet small | Bet small | Bet medium | Check | Bet small | Check |
| Top pair, weak kicker | Bet small | Check | Check | Check | Bet small | Check |
| Middle pair / second pair | Check | Check | Check | Check | Check | Check |
| Bottom pair / weak pair | Check | Check | Check | Check | Check | Check |
| Strong draw: FD, OESD | Bet small | Bet medium | Bet large | Judgment call | Bet small | Check |
| Weak draw: gutshot, BD | Bet small | Check | Check | Check | Bet small | Check |
| Pure air | Bet small | Check | Check | Check | Bet small | Check |
- Bet L: bet large (75 – 100%)
- Bet M: bet medium (50 – 66%)
- Bet S: bet small (25 – 33%)
- Check
- Call
- Raise
- Fold / give up
- Judgment call
The difference from ①: on Broadway, two-tone and monotone boards, the checks increase a lot
How to Read ②: Look Only at the Difference from ①
Every cell that changed has the same reason
Why the checks increase
- Acting first means giving your opponent information
- There is the risk of being check-raised
- After being called, you also act first on the turn
Cells that do not change
- A-high dry and paired boards are almost the same as ①
- On these 2, the range advantage is large even without position
Why the nut class on a low connected board is a “judgment call”
- Bet: you can make draws pay
- Check: you can induce your opponent’s bluffs and check-raise
- Both work, so decide by your opponent’s aggression
A simple rule for real play
- When unsure OOP, check is the baseline
- If you bet, be able to name 1 reason
Even with the same hand, the action changes between IP and OOP. If you memorize “this hand is a bet,” you will always be wrong in one of them.
③ You Are the Caller (Facing Your Opponent’s C-bet)
The default when your opponent bets 33%
| A-high dry | Broadway dry | Two-tone, middling | Low connected | Paired board | Monotone | |
|---|---|---|---|---|---|---|
| Nut class: sets, two pair | Call | Judgment call | Raise | Raise | Call | Call |
| Overpair / strong top pair | Call | Call | Call | Call | Call | Call |
| Top pair, weak kicker | Call | Call | Call | Call | Call | Judgment call |
| Middle pair / second pair | Call | Call | Call | Call | Call | Call |
| Bottom pair / weak pair | Fold | Judgment call | Judgment call | Call | Judgment call | Fold |
| Strong draw: FD, OESD | Call | Call | Raise | Raise | Raise | Call |
| Weak draw: gutshot, BD | Judgment call | Call | Call | Call | Judgment call | Fold |
| Pure air | Fold | Fold | Fold | Fold | Fold | Fold |
- Bet L: bet large (75 – 100%)
- Bet M: bet medium (50 – 66%)
- Bet S: bet small (25 – 33%)
- Check
- Call
- Raise
- Fold / give up
- Judgment call
If the size is larger, override with the table by bet size that follows
How to Read ③
The defending side’s table has principles that differ from the attacking side’s
Why the nut class “calls” on A-high boards
- If you raise, your opponent’s whole weak range folds
- On dry boards, it is better to leave your opponent’s bluffs in
- On wet boards, raise. Crush your opponent’s equity
Why all air folds
- Defending your MDF starts with “hands that can win”
- Even if you call with air, you will just fold on the turn
Where strong draws become raises
- Two-tone, low connected and paired boards
- You have both fold equity and equity
- Even if they do not fold, you win big when you hit
Why bottom pair is a “judgment call”
- It depends entirely on your opponent’s C-bet frequency
- Call against someone who bets 70% or more (est.); against a tight opponent, fold
The defending side’s principle: choose the hands you fold from class ⑧, and the hands you call with from classes ④ – ⑦. Do it the other way round, and you throw away hands that can win and keep hands that lose.
④ Responding by Bet Size
A table that overrides ③ by size. You can use it on any street
| 25 – 33%, need 20% | 50%, need 25% | 66 – 75%, need 30% | 100% or more, need 33%+ | |
|---|---|---|---|---|
| Nut class: sets, two pair | Raise | Raise | Judgment call | Call |
| Overpair / strong top pair | Call | Call | Call | Judgment call |
| Top pair, weak kicker | Call | Call | Call | Judgment call |
| Middle pair / second pair | Call | Call | Judgment call | Fold |
| Bottom pair / weak pair | Call | Call | Fold | Fold |
| Strong draw: FD, OESD | Judgment call | Fold | Fold | Fold |
| Weak draw: gutshot, BD | Raise | Call | Call | Judgment call |
| Pure air | Call | Judgment call | Fold | Fold |
- Bet L: bet large (75 – 100%)
- Bet M: bet medium (50 – 66%)
- Bet S: bet small (25 – 33%)
- Check
- Call
- Raise
- Fold / give up
- Judgment call
The “need %” in the column headings is a calculated value. It is fixed by the pot odds
How to Read ④
Read this table down the columns
Read down, and you see the MDF
- The bigger the size, the more hands you may fold
- Defend 80.0% against 25%, 75.2% against 33%. 50.0% is enough against 100%
- Folding too much to small bets is the most common leak
Why the nut class “calls” big bets
- If you raise, all of your opponent’s bluffs fold
- If your opponent is bluffing, let them keep paying
How to solve a “judgment call” cell
- Count your opponent’s value combos and bluff combos
- Check whether bluffs ÷ total is more than the equity you need
- Correct that number with your own blockers
The principle against overbets
- The population almost never bluffs with overbets
- With class ③ and below, you may fold if you do not know your opponent’s tendencies
Only this table separates clearly the part you can use against anyone (the equity you need) from the part that depends on the opponent (the bluff rate).
3 Turn
After betting the flop, whether to keep going
⑤ Turn Defaults
You bet the flop, got called, and your opponent checks to you
| Blank | Favors you: K, Q, J | Favors opponent: low connected cards | Flush completes | Board pairs | |
|---|---|---|---|---|---|
| Nut class | Bet large | Bet large | Bet medium | Judgment call | Bet large |
| Overpair / strong top pair | Bet medium | Bet medium | Check | Check | Bet medium |
| Weak top pair | Check | Check | Check | Check | Check |
| Middle or lower, with SDV | Check | Check | Check | Check | Check |
| Strong draw | Bet medium | Bet medium | Judgment call | Bet large | Bet medium |
| Weak draw | Check | Judgment call | Check | Check | Check |
| Air with blockers | Bet medium | Bet medium | Give up | Judgment call | Bet medium |
| Air without blockers | Give up | Give up | Give up | Give up | Give up |
- Bet L: bet large (75 – 100%)
- Bet M: bet medium (50 – 66%)
- Bet S: bet small (25 – 33%)
- Check
- Call
- Raise
- Fold / give up
- Judgment call
Down: hand class Across: which side the turn card helped
How to Read ⑤
In the turn table, the card classification is the horizontal axis
Air is split into 2 rows
- With blockers: a candidate to fire the 2nd barrel
- Without blockers: give up on all of it
- Choose turn bluffs by blockers, not by the hand
Top pair with a weak kicker checks everywhere
- It is not strong enough to fight for 3 streets
- If you bet, you only get called by hands that beat you
How to treat a card that completes the flush
- Overpairs and top pair drop to a check
- If a strong draw made the flush, bet large
- The side that does not have it gets ready to fold
Stop on “low connected cards that favor the opponent”
- A card that directly helps your opponent’s flop calling range
- The success rate of the 2nd barrel drops a lot
The principle of the turn: having bet the flop is not a reason to bet the turn. Decide only by whether the card changed how the ranges interact.
4 River
One table that covers both betting and facing a bet
⑥ River Defaults
The leftmost column is “when you act last”; the 4 columns on the right are “when your opponent has bet”
| Opponent checks | Small bet 25 – 33% | Medium bet 50 – 66% | Pot-sized bet 100% | Overbet 125% or more | |
|---|---|---|---|---|---|
| Nut class | Bet large | Raise | Raise | Call | Call |
| Strong value: two pair, strong top pair | Bet medium | Call | Call | Call | Judgment call |
| Medium value: weak top pair | Bet small | Call | Call | Judgment call | Fold |
| Thin value candidate: middle pair | Bet small | Call | Judgment call | Fold | Fold |
| Weak SDV: bottom pair | Check | Judgment call | Fold | Fold | Fold |
| Air with blockers | Bet medium | Fold | Fold | Fold | Fold |
| Air without blockers | Check | Fold | Fold | Fold | Fold |
- Bet L: bet large (75 – 100%)
- Bet M: bet medium (50 – 66%)
- Bet S: bet small (25 – 33%)
- Check
- Call
- Raise
- Fold / give up
- Judgment call
Down: hand strength Across: your opponent’s action. On the river there are no draws, so the classes change
How to Read ⑥
Only on the river is the population’s tendency built into the table
The nut class “calls” big bets
- If you raise, all of your opponent’s bluffs fold
- Raise only when you know your opponent bluffs
Medium value folds more the further right you go
- A “judgment call” against a pot-sized bet, a fold against an overbet
- Because the population does not bluff enough on the river
Air is split into 2 rows
- With blockers: bluff with a medium bet
- Without blockers: check and give up
- Do not bluff with hands that cannot reduce your opponent’s strong hands
Bet small for thin value
- If you bet big, the weak hands that would pay you fold
- Missing value is a loss just like paying too much
The right side of this table is the value for when your opponent is unknown. If you know your opponent bluffs a lot, move the fold cells toward call by 1 step each. Against a tight opponent, on the other hand, you may fold all of the judgment call cells.
5 Exceptions and Adjustments
Know in advance where the defaults break down
5 Conditions That Break the Defaults
If one of these conditions applies, close the table
| ① 3bet pot | The SPR is 3 – 4. Whether to commit comes first |
| ② Multiway | Bluffs almost disappear. Value bets get thicker, and you play carefully |
| ③ Effective stack of 40BB or less | Draws lose value and pairs gain value |
| ④ An extreme opponent type | Against a Station or a Nit, half of the table is rewritten |
| ⑤ High rake | Play fewer hands at all. Fold marginal spots |
The common idea
- The defaults break down because the assumptions changed, not because your hand is bad
- When they break down, go back to “range advantage, nut advantage, SPR” in Chapter 2 and rebuild
By Opponent Type: Which Cells Move
The direction to rewrite the table is fixed for each type
| Type | Cells to move | Direction |
|---|---|---|
| Calling Station | Small bets with air → check | Stop all bluffs |
| Calling Station | Thin value candidates → bet medium | Take thin value more thickly |
| Nit | Air → more bets | Bluffs work against opponents who fold |
| Nit | Opponent’s big bets → fold everything | An opponent who does not bluff |
| Overbluffer | Folds with weak SDV → call | Bluff-catch more |
| Underbluffer | Judgment call cells → fold everything | Stop marginal calls |
| Passive | 1 step toward fold against their bets | The bet itself means strength |
| High-frequency C-bet player (70%+, est.) | More raises in the caller table | Check-raising works best |
Adjust one direction at a time. Move 2 at once, and they usually contradict each other.
The List of “Judgment Call” Cells
An honest list of the places where there is no default
| Low connected × overpair (raiser) | Range disadvantage and hand advantage collide |
| Low connected × nut class (OOP) | Both betting and check-raising work |
| Monotone × weak top pair (caller) | Changes completely with whether you have a flush |
| Bottom pair × facing a C-bet | Depends entirely on your opponent’s C-bet frequency |
| Turn completes the flush × nut class | A different thing depending on whether you have the flush |
| River pot-sized bet × medium value | Depends on your opponent’s bluff rate. Against the population, fold |
| Overbet × strong value | Solve it with blockers and combo counting |
The value of the table is decided not by the cells that are filled in but by what is lined up here.
Look Up the 5 Cases Again with This Table
Check whether the same answer comes out
| Case | Table to use | Cell | Answer |
|---|---|---|---|
| 1: KQ on an A-high board (IP) | ① IP raiser | A-high × pure air | Bet small |
| 2: AA on 765 (IP) | ① IP raiser | Low connected × overpair | Judgment call (small) |
| 3: AK on 964J (IP) | ⑤ Turn | Favors you × air with blockers | Bet medium |
| 4: KJ on KQ725 | ⑥ River | Pot-sized bet × medium value | Judgment call → fold |
| 5: A9 on 964J3 | ⑥ River | Opponent checks × thin value candidate | Bet small |
All 5 problems match the conclusions given in the explanations. This is not a coincidence: the explanations of the cases are built from this classification. Put the other way round, when you get a conclusion that differs from the table, one of them is wrong.
After looking up the table, always check “why it is that cell” with the 3 axes from Chapter 2.
One Quick-Reference Sheet
Take a screenshot of just this and carry it with you
The betting side
- ① Classify the board into 6 types
- ② Range advantage → betting frequency
- ③ Nut advantage → bet size
- ④ Check middle pair and below
- ⑤ Choose air by its blockers
- ⑥ Do not push on low connected boards
- ⑦ Decide the next street first
The side facing a bet
- ① Get the equity you need from the size
- ② Count your opponent’s value
- ③ Count your opponent’s bluffs
- ④ Check whether the bluff rate is more than the equity you need
- ⑤ Correct with your own blockers
- ⑥ Fold air first, and defend with hands that have a chance to win
- ⑦ When unsure, the population does not bluff enough
It is enough to look up the table only when these 14 lines do not give you the answer.
When You Have Outgrown This Table
It is not about memorizing the cells.
It is being able to reproduce the colors of the cells yourself from 3 things: range advantage, nut advantage and SPR.
When you start
Look up the table when unsure. First, take in the starting points
Once you are used to it
Predict it yourself before looking it up, and use the table to check your answer
In the end
Look only at the yellow “judgment call” cells. Make the rest automatic
Being able to play by the table and being strong are different things. The table is a tool to reduce the places you need to think about.