Hand Chart Design Notes
A full record of what was thought, and how, on the way to making that chart
This material keeps not the conclusion (the chart itself) but the process that led to it.
If you follow the same steps, you will be able to make your own chart for games other than 6-max too.
Wallpaper chart
- from UTG
- from HJ
- from CO
- BTN only
- light fill = mixed
- fold
Raise only with the color of your own seat and the darker colors
Why Make the “Process” into Material?
For your goal, the chart itself is a by-product
What happens if you only hand out the chart
You stop at any situation that is not on the chart. 9-max, antes, 40BB, 3 players who limp. All of these are outside the chart.
What this material covers
- Which assumptions were fixed first
- How the width of each range was decided
- Which hands were cut, and for what reasons
What happens if you hand over the process
When the assumptions change, you can rebuild it yourself. The chart changes from “something you look up every time” into “something you make once and throw away.”
What this material does not cover
- Solver output (none was used)
- Strategy from the flop on
- A promise of being correct. They are still estimates
The Order of the Work
These 7 steps work as they are in any game format
1 Fix the assumptions
Decide the number of players, the stack, the size and the rake first
2 Hold ranges as formulas
Instead of writing out all 169, hold them in a notation so they can be calculated
3 Set a target width
Before choosing hands, decide “what % to open”
4 Decide the order of cutting
Drop the excess according to principles
5 Check with combos
Check not by feel but by how many out of 1326
6 Put the edge hands into words
If you cannot state the reason for a boundary, the boundary is wrong
7 State the limits
Write separately what can be trusted and what cannot
The order has a meaning. If you choose hands before deciding the assumptions, you will end up redoing everything later.
1 Assumptions and Tools
What was fixed, and what was used to think it through
The 4 Assumptions Fixed First
If these 4 move, everything in the chart changes
6-max
How many players are left behind you is the biggest variable that decides the width of a range. At 9-max, UTG gets another 3–4% narrower.
100BB effective stack
The stack decides the implied odds and the SPR. At 40BB, suited connectors lose a lot of value.
Open to 2.5BB
The size decides the fold rate your opponent needs. If you open to 3BB, it is natural to lean a little tighter.
Online rake
The higher the rake, the tighter every range gets. With high live rake, tighten by 3–5%.
Being able to write “when this chart cannot be used” first is possible because the assumptions were fixed.
What Breaks When the Assumptions Move
Each variable affects a different place
| More players (9-max) | The earlier the seat, the narrower. UTG down to about 12–14% |
| Shallower stacks | Pairs and suited connectors lose value |
| Deeper stacks | Hands with nut potential (suited) gain value |
| Bigger open size | Ranges tighten. The range you can make fold widens |
| High rake | Everything tightens. Mixed hands go first |
| Antes | The pot is bigger, so everything widens |
| Tournaments (ICM) | Chip EV and prize EV diverge. You need a different chart |
In other words, there is not just 1 “correct preflop chart.” There are as many charts as there are sets of conditions.
Holding Ranges as “Formulas”
If you line up all 169 by hand, you will always make mistakes
The notation used
- 55+ = the pairs from 55 to AA
- A2s+ = the suited hands from A2s to AKs
- A5s-A2s = only that interval
- A8s:0.5 = that hand at a frequency of 50%
The advantages of formulas
- You can calculate the % of the whole range on the spot
- When it is too wide, you can see where to cut by the difference
- You can compare the structure with other positions
- Writing mistakes surface as numbers that are off
You do not need to memorize this notation. What matters is the way of treating it: “a range is not something you memorize, but something you can calculate from the conditions.”
The Basis for Checking: Combo Counting
MemorizeMemorize this. It is the basis of poker arithmetic
Pocket pairs
6
6 combos for 1 kind. 78 across 13 kinds
Suited
4
4 combos for 1 kind. 312 across 78 kinds
Offsuit
12
12 combos for 1 kind. 936 across 78 kinds
Combo breakdown (1326 combos in all)
- Offsuit 936 (70.6%)
- Suited 312 (23.5%)
- Pairs 78 (5.9%)
What this tells you
- 1326 combos in all. This is the denominator
- 70% of the chart’s area is offsuit
- How wide it looks and the actual % do not match
- That is why you always check with %
2 The Process of Making It
A record of deciding the widths, cutting, and checking
Decide the “Width” Before the Hands
What % to open comes before which hands to put in
The order is decided by logic
- The fewer players left behind you, the wider
- UTG < HJ < CO < BTN, without exception
- Only the SB is decided by different dynamics (OOP)
Set the absolute values as “bands”
- Adopt the bands of commonly published range widths
- Treat it as a width, not 1 number
- Where to land within the band depends on the rake
Target bands and the values finally set
| UTG | 15 – 17% | 16.1% |
| HJ | 19 – 22% | 21.6% |
| CO | 26 – 29% | 28.6% |
| BTN | 45 – 50% | 47.6% |
| SB | 38 – 44% | 40.1% |
If you decide the width first, choosing hands becomes “allocation” rather than “addition.”
In Reality, It Was Not Settled at the First Attempt
The version first set (the 1st version; its data has not been kept) was off everywhere once it was counted
| UTG | 1st version 12.0% | Too narrow | → final 16.1% |
| HJ | 1st version 22.6% | A little wide | → final 21.6% |
| CO | 1st version 32.5% | Too wide | → final 28.6% |
| BTN | 1st version 48.9% | A little wide | → final 47.6% |
| SB | 1st version 41.6% | About right | → final 40.1% |
Ranges written by feel almost always come out too wide. You do not notice it yourself until you count. That is why checking is built into the steps.
In What Order to Cut the Excess
The 4 principles were given a priority order
① Start with dominated hands
First drop hands like KJo and A9o, which lose more the more they hit. Judge not by the win rate but by “the loss when you win.”
② Hands with low realization
Offsuit hands cannot win it all without position. Even at the same win rate, cut first the hands that keep less of it.
③ Hands without nut potential
Hands like Q6s, which are only 2nd-best even when they hit. Your opponent does not fold to you, so their value does not grow.
④ Hands without blockers
When you are on the side that gets 3bet, a hand that reduces nothing has nowhere to go. The hands kept to the end are the ones with blockers.
Put the other way round, the hands that fit none of these 4 are the first candidates to bring back when you want to widen.
Example: CO from the 1st Version’s 32.5% (Data Not Kept) to 28.6%
The cells with a frame are the hands that were cut or reduced
CO open range (final version)
- Open
- Hands that were cut
Whole range 28.6% (est.)
What was cut
- K2s–K4s: flushes that are not the nuts
- Q6s, 74s, 53s: only 2nd-best even when they hit
- A4o, Q9o (removed), K9o, J9o (reduced to mixed): low realization
What was kept
- Everything down to A2s: blockers and nut potential
- Down to 54s: shapes that can make the nuts
- A5o: the combination of wheel potential and a blocker
The pattern of the decision
Not “cut because it is weak” but “cut because it has no role”
How the Mixed Frequencies (0.5 and So On) Were Set
This is the least reliable part of this material
Why mixing is needed
The boundary of a range is a band, not a line. There is no clear cliff between A8s and A7s. Mixing is the way to express that band.
So, please use it like this
- Read a mixed cell as “either is fine”
- You may tip it to 0% or 100% depending on your opponent’s tendencies
- Do not memorize the decimals themselves
How they were set (an honest account)
0.7 / 0.5 / 0.3 were assigned according to the distance from the boundary, and adjusted so that the overall % fell inside the target band. This is not solver output.
Why solvers use mixing
- To make the opponent indifferent
- If you always treat the same hand the same way, you get read
- They mix only where the EV is equal
3 Decisions on Individual Hands
Why each hand is where it is
Decisions on A-Blocker Hands
The difference between A5s and A9o is not the strength of the kicker
A5s / A4s
The only band where all 3 hold at once: the blocker, wheel potential and nut-flush potential. The first choice for 3bet bluffs and 4bet bluffs.
A3s / A2s
The blocker is the same, but they make fewer hands. They were treated as the slot to add when there are not enough bluff combos.
A5o / A4o
They are put in thickly from the SB because wheel potential and the blocker make them easier to stand a 3bet with. This is the difference that makes A6o harder to include.
A9o / ATo
Holding an A has value, but if you call, almost all of your opponent’s A hands are above you. They lose more the more they hit, so they were dropped from the early seats.
The common question: what does this hand take away from your opponent? If it takes nothing away, do not use it to bluff.
Decisions on Suited Hands
Not “strong because it is suited”
K5s / Q5s
They can make a flush, but it tends to be 2nd-best. They have no power to make opponents fold either, so they are used only in seats that need range width.
76s / 65s
Shapes that can make nuts your opponent’s range does not have. Hands used for calling, not suited to 3bet bluffs.
54s
The very bottom edge of the range. The place where whether it goes in changes most with the rake and position. That is why it is mixed.
T9s / JTs
The most flexible band, reaching both Broadway and low boards. They can be used for both calls and 3bet bluffs.
The chance of completing a flush by the river is about 6%. The value of a suited hand lies less in the completion rate than in “the quality of the hands it can make.”
How the Charts for Facing an Open Were Made
3bet, call and fold were made separately and layered
BB facing the BTN’s 2.5BB open (calling 1.5BB into a 4BB pot before the call, about 2.7:1)
- 3bet
- call
- fold
Whole range 43.4% (est.)Breakdown (est.): 3bet 12.0%, call 31.4% (overlap adjusted on the call side)
The order
- Make the 3bet range first (width 6–13%)
- Next, write a wide calling range
- Where they overlap, give priority to the 3bet and subtract it
Widths (est.)
- BB vs BTN: 3bet 12.0% / call 31.4% (est.)
- BB vs UTG: 3bet 5.5% (est.) / calls are also narrowed a lot
- BTN vs CO: 3bet 9.4% (est.) / can hold a thick calling range
Here too, it was too narrow at first
BB vs BTN was raised from the 1st version’s 9.8% (data not kept) → 12.0%
How the Shape of the 3bet Was Decided
The shape of the range itself changes with who the opponent is
Polarized
Use only the top (QQ+ / AK) and the bottom (A5s–A2s), not the middle. Chosen when your opponent’s range is strong, or when you are OOP. BB vs UTG has this shape.
Leaning linear
Use hands thickly from the top down. When your opponent’s range is wide and you can lower your value threshold. BB vs BTN leans this way.
The axes of the decision
- The stronger your opponent’s range, the more polarized; the wider, the more linear
- If you are OOP, lean polarized (because it is hard to get to showdown)
Why 4bets and 5bets Were Not Put in a Chart
Drawing this as 13×13 would be a lie
Because the SPR decides the structure
Once you 4bet, the remaining stacks get shallow, and the choices narrow to “fold” or “get it in.” It is decided by how the stacks are left, more than by hand strength.
Because it depends too much on size
IP 2.2 times and OOP 3 times are different things in both the fold rate needed and the bluff ratio. Put them in one chart, and one of them is always wrong.
Because mixing dominates
Even solvers mix a lot in this area, and decimals set as estimates would distort decisions in real play. That is why only the way of thinking was left, in writing.
Deciding not to make something you could make is also part of the design.
4 Designing How It Is Shown
Why the wallpaper and the material carry different information
What Was Put on the Wallpaper, and What Was Left Off
What you look at during play is more useful the fewer choices it offers
Wallpaper chart
- from UTG
- from HJ
- from CO
- BTN only
- light fill = mixed
- fold
Raise only with the color of your own seat and the darker colors
Why it became a tiered chart
- If you carry 5 charts, a chart per seat, you cannot pick one during play
- Fold them into 1 chart: color depth = how early a seat can play the hand
- Looking becomes a single action: “find your seat’s color”
What was deliberately left off
- The SB / BB ranges (they move by different dynamics)
- The charts for facing an open (easy to misuse)
- Bet-size charts (do not add things to hesitate over)
What was added instead
3 lines on “situations where this chart must not be used”
The Physical Design of the Wallpaper
If it cannot be read, being correct means nothing
1179 × 2556
The actual resolution of the iPhone 14 Pro. It is made at full size to avoid blurring from scaling.
Keep the top 700px empty
The area where the lock screen’s clock and date sit. Information placed here gets hidden.
76px for 1 cell
Worked backward from the smallest size at which text does not get crushed, while fitting 13 columns across the screen.
A dark background
It does not glare on OLED, and colors are easier to tell apart. It assumes being looked at at a dark table.
It is for the lock screen. As a home screen, most of it gets hidden by icons.
Designing the Material Side
Even with the same content, how it is arranged changes what stays with you
In the order conclusion → reason → mistakes
- A conclusion alone cannot be applied to other cases
- A reason alone is too slow in real play
- Putting the mistakes last makes them stay in memory
Memorize, Understand and Judgment were kept separate
- Mix them, and you end up trying to memorize everything
- What should be memorized is only the layout and the widths
- Mixed cells are something to judge, not something to memorize
What is in the 3 categories
Memorize
The 13×13 layout, combo counts, the 5 numbers for range width
Understand
The reasons for the boundaries, blockers, realization, domination
Judgment
Mixed cells, the opponent’s type, the rake, the pool’s tendencies
5 Limits
How far this chart can be trusted
What Can and Cannot Be Claimed Strongly
The value of material is decided by whether it can state its limits
Can be trusted (structure)
- The order UTG < HJ < CO < BTN
- That suited hands beat offsuit hands
- Why A blockers suit bluffs
- The idea of dropping dominated hands
- Combo counting (6 / 4 / 12 and 1326)
Must not be trusted (numbers)
- Decimals themselves, such as “A8s is 50%”
- The SB strategy (mixing that includes limps is not reflected)
- The BB defense width (the most sensitive to rake)
- The frequencies of 4bets and 5bets
- How hands exactly on the boundary are treated
The left can be derived from reasoning; the right needs measurement. This dividing line is the most important part of this material.
Situations Where It Does Not Apply at All
If one of these applies, throw away the whole chart
| Live 9-max | The number of players is different. Tighten the early seats by another 3–4% |
| Tables where several players limp in | It becomes a matter of isolating, not opening |
| Effective stack of 40BB or less | The SPR changes, and suited connectors lose value |
| Games with antes | The pot is bigger, so it moves toward widening everything |
| Tournaments (especially from the bubble on) | With ICM, chip EV and prize EV diverge |
| Games with extremely high rake | Tighten every range by 3–5%, or do not play |
Being able to say when a chart cannot be used is as much a skill as being able to use it.
The Order of What to Verify Next
Fill things in with measurements, from the highest priority
1 The rake at your own stakes
Once you know the rake, you can decide by what % to tighten everything
2 The BB defense width
The place with the biggest effect, and the easiest to get wrong
3 The SB strategy (whether to limp)
Only here might the structure itself change
4 The pool’s response to 3bets
If they fold too much, you can tip the mixed cells to 100%
5 4bet frequencies
Only once you get this far does the precision of the numbers become an issue
If you replace these with data from real play from the top down, this chart becomes your own.
Steps to Rebuild It Yourself Under Different Conditions
This is the final aim of this material
① Write out the conditions
Players, stack, size, rake, antes. Write these 5, and the assumptions are fixed.
② Decide the widths first
Build the order from the number of players behind, and set the absolute values from the known bands.
③ Lay the skeleton
Fill in the 4 pillars first: pairs, suited A, Broadway and connectors.
④ Check and cut
Divide by 1326 to get the %, and drop hands in the order of the 4 principles.
⑤ Explain the edges
Choose 3 boundary hands; if you can put their reasons into words, it is complete.
Once you can run these 5 steps, the chart you were given becomes unnecessary.
Until You Can Throw the Chart Away
What this material handed over is not 169 answers but how to make the answers.
Once you can handle the fact that when the assumptions change the chart changes too, you can use the same steps in spots you have never seen.
Short term
Get the width for each seat into your body with the wallpaper
Medium term
Be able to explain the boundary hands in 30 seconds
Long term
Change the conditions and rebuild the chart yourself
Next, start by practicing explaining the boundaries without looking at this chart.