What you will learn in this chapter

In real play, you cannot think through everything

  1. The 3-Second Decision Tree
  2. The 10-Second Decision Tree
  3. The Deep-Dive Tree (for Review)

The 3-Second Decision Tree

Go through at least this, every hand

  • ① Your position and the effective stack
  • ② Which range this board favors
  • ③ Where your hand sits in your range: top, middle or bottom
  • ④ The default action (bet / check / fold)

When to use it

  • Most hands
  • Spots where the pot is small
  • Spots where the decision is obvious

The purpose

  • Not getting stuck
  • Sorting out which spots deserve your time
  • Not giving off timing tells

90% (est.) of hands end with these four. It is a system for spending your time on the remaining 10%.

The 10-Second Decision Tree

Use it in spots where the pot is big or the decision splits

  • ① The four from the 3-second tree
  • ② Name three kinds of hands in your opponent’s range, as specific hands
  • ③ Is your hand ahead of that range?
  • ④ Work out the pot odds and the equity needed
  • ⑤ If you bet, state one reason for the size
  • ⑥ Picture one thing that will happen on the next street

When you cannot state ②, you are not yet in a position to decide. When in doubt, folding becomes the right answer.

The Deep-Dive Tree (for Review)

Not for real play. Only for analysis after the hand

① Premises Position, stack, rake, your opponent’s type
② The two ranges Pin down yours and your opponent’s in the 13×13 form
③ Board analysis Range advantage, nut advantage, equity distribution
④ Combo calculation Value and bluffs, in concrete numbers
⑤ Math Calculate pot odds, MDF and EV
⑥ The GTO baseline What is standard in theory
⑦ Exploit Is there an adjustment based on your opponent’s deviation?
⑧ Alternative lines Compare EV with the other options

It is fine to spend 10 minutes on one hand. Your speed in real play comes from building up this work.